![]() “He’s learned a lot about controlling his emotions on the field,” Martinez explained. Gray’s manager was asked in his pregame presser last night, how the starter had been able to work around all of the walks he’s issued ( 4.52 BB/9 going into the game, 4.60 BB/9 after the first inning BB), and find his way out of tough spots this season, whereas he may have gotten rattled in the past. 12 got off to a rocky start, with a single by Kyle Schwarber and an eight-pitch walk to Bryson Stott, but Gray retired the next three batters in order without either runner trying to advance, though he did end up throwing 24 pitches in the first. Through 11 starts, before last night’s series opener with the Philadelphia Phillies, Gray had a 2.77 ERA, a 4.50 FIP, 31 walks, 51 Ks, and a. In the previous turn in the rotation, Gray walked six but gave up just one run on three hits in five innings in which threw 88 pitches. But I thought the stuff was better than my last outing.” “A scrappy lineup, I think I had a few eight-plus pitch at-bats, so that probably knocked me out a little sooner than I wanted. “I think today was a good test,” Gray said, as quoted by MASN’s Mark Zuckerman. “Things could’ve imploded there for us, but he did a great job of getting the outs we needed.” “Today, he did a great job keeping us at 2-0,” manager Davey Martinez told reporters after the game. clean.By the time Josiah Gray worked his way into and out of a bases-loaded, two-out jam in the fourth inning in Kansas City, the Washington Nationals’ 25-year-old right-hander was up to 91 pitches, having given up four hits, two walks, and two runs in a game his club would go on to win, 4-2. OFF - I prefer off to get clean screenshots. OFF - I don't like them, my eyes are not a camera. Without it the light-engine doesn't work properly ON - they dont cost much and makes the game look more real. This option seems to be CPU bound, so set to low if your CPU is slow. High - makes the game look pretty and doesn't cost much to have on High I found that there is a performance bug with trees that cant be solved by lowering tree-details. Ultra - It seems that there is little difference between lower settings and ultra. Ultra - also a bit of performance to gain from lower settings. Ultra - you might find some performance here, but not a lot. High - it doesn't seem to cost much to run high, but you might get more fps in replay mode. I think there is a performance bug because i dont see much difference, only in frames per second. Medium - anything higher cost A LOT of performance, but medium looks good. OFF - This feature cost a LOT of performance and only makes trees look better. ULTRA - This makes smoke and effects look good, tweak it down a notch if you need performance OFF - It cost too much and didn't add enough detail. ![]() HIGH - I couldn't tell the difference to ULTRA, and High looks plenty good. ULTRA - You might tweak this down if you get bad performance at night. There seems to be no difference between LOW and ULTRA (at least in Germany) other than frames per second ? issue and found that i had to tweak it all the way down to LOW. Anything higher just ads finer detail and cost much performance. Medium - You wont notice the difference when driving, and Medium looks quite good. HIGH - using ULTRA has a high cost in rain weather, while High looks plenty good. ULTRA - This setting mostly consume GPU RAM and if you have plenty, just turn it up. ![]() HIGH - Never use LOW, it will break all shadow effects and make textures look like crap. PS: never enable TAA and normal AA in the same time. I advice NOT to enable it for better image quality. In the perfect world / implementation, this would look good - but CodeMasters did something wrong so it looks terrible. !!!ĮDIT: TAA = Temporal Anti-Alias and combines a sequence of images to detect moving objects, the Anti-Alias engine will then only care about the edges that these objects contain. I don't know what this foul setting from hell is supposed to do, but the whole game looks like Nintendo if you enable it. Use CMAA if you need more performance, though its not as nice as 4x MSAA Using VSync ON also has the benefit of lowering the power usage / noise of the GPUĤx MSAA looks really nice on 2560x1440, especially rocks and trees has less hysteresis / sharp edges ON - My monitor doesn't support higher hz/fps then 60 and on my machine it doesn't look good when VSync is off. I prefer to use Windowed Borderless, this has the advantage of making it easy to switch between gaming and other programs like Sound Mixer, Recording tools, Youtube or whatever.
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