The traditional life count has also been thrown aside, with each character from the roster counting as a single life. This makes travelling through each zone a more dynamic experience, particularly when travelling through routes that can only be accessed by a particular character. Instead of playing as just one character, you will have two characters on screen at any one time, with the ability to switch between them at a press of a button. Some of the levels have differences in their layouts, as well as newly designed special stages which will give even the most skilled Sonic players a run for their money. While the new aesthetic is reasonably different in Green Hill Zone, the daytime styled colour scheme in Oil Ocean Zone makes it feel like you are playing through a different zone altogether. ![]() The colour palettes for each of the levels has been dramatically altered, which works better in some levels than it does in others. The second major addition to Sonic Mania Plus is the Encore Mode, which is a New Game Plus styled adventure through the twelve zones already visited in Mania Mode, as well as the inclusion of a brief playable segment of Angel Island Zone from Sonic 3. It is pleasing to see that these two animals both have unique abilities, giving new players and returning fans a chance to experience Sonic Mania in a whole new way. Ray is able to glide in a manner similar to Cape Mario in Super Mario World, allowing you to reach higher areas or soar across the stage, barring any obstacles in his path. Mighty’s abilities allows him to instantly drop to the ground in mid-air, causing nearby items and enemies to react accordingly, and hop across spike traps without losing any collected rings. The first big change is the arrival of two playable characters who haven’t appeared in a mainline Sonic game for twenty-three years, Mighty the Armadillo and Ray the Flying Squirrel. What makes Sonic Mania Plus stand out from the original release are three new pieces of additional content. These changes to Mania Mode are provided to older Sonic Mania players for free, so if they are happy with the older version of the game, they do not have to upgrade their experience. The appearance of this powerful enemy will have long time fans squealing with delight, as it harkens back to a Sonic game which never got the attention it definitely deserved. ![]() The second change is that one of the game’s most tedious boss fights has now been replaced by a more bearable alternative. This is particularly useful when fighting difficult bosses, such as the submarine machine piloted by Dr. The first element is that Continues have been added, which allows you to immediately resume the game if you lose all your lives. ![]() Various bug fixes and refinements have been implemented as you may expect, but there are two surprises in store for returning players. What we eventually received is Sonic Mania Plus, a director’s cut styled update that brings tweaks to the original game, as well as a host of new content and features to further extend your playtime.įor the most part, Mania Mode, which was the main story mode of Sonic Mania is the same as it was before. Owners of the original game will need to purchase the Encore DLC to upgrade their copy, which is now available to purchase on PlayStation Network, Xbox Store, Steam and Nintendo eShop for £3.99 / $4.99.Īfter the critical and commercial success that Sonic Mania achieved following it’s release in Summer 2017, it was inevitable that we would be seeing more of the 16 bit platforming that made the blue hedgehog a household name. Editor’s Note – This review mainly focuses on the additional content which has been added into the original Sonic Mania, which we reviewed back in August 2017.
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